![]() ![]() Killing certain enemies with executions will reward you with limited use of gore weapons. This also brings me to the topic of gore weapons. Killing enough enemies and picking up fatality orbs will gradually fill up the relevant bar so you can swiftly get rid of the big baddies with a gory execution. Another gimmick reminiscent of the new DOOM games. Then the game turns into intense tests of skill when it comes to dodging enemies and evading their projectiles, all while killing the smaller ones so you can build up the fatality bar for the really dangerous ones. You’ll have short platforming sections where you eventually end up in sections with dozens of enemies thrown at you. First off, the level design is more arena-like. ![]() Pretty early in my playthrough, I started seeing the game as an unintentional homage to DOOM Eternal. ![]() No more semi-open world like in Shadow Warrior 2, no more unnecessary loot drops, it’s all refreshingly linear with way more attention to the story. As I said above, Shadow Warrior 3 comes with a whole lot of changes. ![]()
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |